Many advantages of the Metaverse

Here’s how Sean White, SVP of Emerging Technologies at Mozilla, describes the Metaverse: “It’s part of the natural evolution, an extension, of how we connect with computation, with each other, and with the world around us. The last several years have seen a proliferation of interaction paradigms that are moving out of pure research and are unified through the Metaverse, and as this happens, we want positive actors in the space — ones that put people first. This has the potential to truly empower learning, creative expression, critical thinking, and connection across the globe.” “Many people have tried and failed to build the Metaverse,” VentureBeat’s Dean Takahashi wrote last December, in a piece that interviewed Tim Sweeney after his talk at the VRX virtual reality conference in San Francisco. Sweeney has put a lot of thought into the concept and believes gaming engines will be the platforms for building the Metaverse (a point I disagree with him on). He’s not alone in making that bet. It’s easy to think of the socialized digital worlds of Second Life and its VR successors, Linden Lab and High Fidelity, as models for a Metaverse. But I think the concept of the Metaverse goes far beyond the capacity of gaming engines.

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